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A group of work from the Game Creation Class

This month I've further improved on my game asset pipeline, by learning more about UE4. I now know how to import assets, textures, and create materials using the engine. I've also continued fine tuning my skills inside maya creating a workflow from block out to high res to game res on top of continued experience inside of Substance Painter.

This is the finished product inside of Unreal Engine 4 with textures, mixed maps, and lighting.

This is the finished product inside of Unreal Engine 4 with textures, mixed maps, and lighting.

Worn Thermos Cooler - Sketchfab

A shot of my substance painter project used to replicate the reference.

A shot of my substance painter project used to replicate the reference.